I have a task:
'The second component should be written in C ++ and should be the UWP assembly / component that will be used by the first part of the task. It must be a DirectX component that accesses SwapChain with a transparent background. The content should be a 2D animation that should be tied to the current position of the mouse. Content must be managed using a set of public methods.
The DirectX component must be placed on top of your C # GUI, so it will act as an overlay. Make it a transparent overlay, it should not capture any GUI events and otherwise interfere with the C # application. Use a C # host to send mouse events and change content to the DX layer. ''
But I do not know how to combine UWP and DirectX. I already have a part of the UWP C # application and what next?
I would be grateful for any answers and ideas.
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