Unity supports .FBX, .dae (Collada),. 3DS, .dxf, and .obj files . If your Autocad can export to any of them, then the answer is yes . It is possible , but read below.
Objects created in Autocad, SolidWorks, or other similar software should not be imported directly into Unity by any means. It is too hard for Oneness. If you want to use your models from any of these programs, export them to software such as Maya or Blender, then clean the models. Reduce the number of policies before importing into Unity.
Please note that it will take time to clean the models. You should spend this time creating new models in Maya or Blender. If your goal is to make a game, you need to recognize either Maya or Blender . Autocad is not used for this. Since you are already using Autocad, I suggest you use Maya, as the user interfaces are now made similar.
EDIT
I see the answer below suggesting to fully use Autocad models in Unity or model objects in Autocad. It is not just creating models. You have to do some work on the models so that they look good and even work normally with the Unity rendering engine. Here are some reasons not to use Autocad to model game objects:
- 1 . UU mapping / deployment.
You need to deploy the UV model before importing the model into the game engine. Without this, it is difficult to perform texturing, and you will run into problems. Not to mention one of the biggest problems called texture seams.
Again, this is done inside programs such as Maya and Blender not Autocad.
You need to bake cards in most cases when working with detailed detailed models. When creating materials from V-ray or any rendering in Maya with complex materials, you need to bake the final result in the form of card types such as color, normal, alpha ... This also applies to light baking.
First you model high poly, and then transfer the map to low poly. You cannot do this with Autocad. This is very important, as it reduces the number of policies in your game.
All of the above is very important when it comes to game development, but Autocad is not designed to handle them.
Use the appropriate tool for the job. Use Autocad for engineering and Maya or Blender for games, movies and art. It is so simple.