I am trying to convert quat to glm in mat4.
My code is:
#include <iostream> #include<glm/glm.hpp> #include<glm/gtc/quaternion.hpp> #include<glm/common.hpp> using namespace std; int main() { glm::mat4 MyMatrix=glm::mat4(); glm::quat myQuat; myQuat=glm::quat(0.707107,0.707107,0.00,0.000); glm::mat4 RotationMatrix = quaternion::toMat4(myQuat); for(int i=0;i<4;++i) { for(int j=0;j<4;++j) { cout<<RotationMatrix[i][j]<<" "; } cout<<"\n"; } return 0; }
When I run the program, it shows the error "error:" quaternion has not been declared. "
Can anyone help me with this?
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