Change the color of the selected android

I would like to be able to use the same drawable to represent both:

Blue icon and Red icon

as the same drawing, and recolor the selection based on some program values ​​so that the end user can re-configure the interface.

What is the best way to do this? I tried (and reused the icons from) this previous SO question , but I cannot imagine the change as a simple change in hue, since it also changes in saturation and value.

Is it better to keep the icon as all white in the area I want to change? or transparent? or any other solid color?

Is there any method that allows you to calculate a matrix based on the difference between red_icon color and blue_icon color?

+54
android drawable themes
Mar 10 2018-12-12T00:
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6 answers

So, after a lot of trial and error, reading various articles, and most importantly, through the API demo (ColorFilters.java) found in com.example.android.apis.graphics), I found a solution.

For solid images, I found it better to use the PorterDuff.Mode.SRC_ATOP color filter because it will overlay the color on top of the original image, allowing you to change the color to the exact color you're looking for.

For more complex images like the ones above, I found the best thing to do is to color the entire WHITE image (FFFFFF) so that when you execute PorterDuff.Mode.MULTIPLY you get the correct color and all black (000000) in your image remains in black.

Colorfilters.java shows you how to do this if your drawing is on canvas, but if you only need to draw, then this will work:

COLOR2 = Color.parseColor("#FF"+getColor()); Mode mMode = Mode.SRC_ATOP; Drawable d = mCtx.getResources().getDrawable(R.drawable.image); d.setColorFilter(COLOR2,mMode) 

I created a demo activity using some demo API code for exchanging between each color filter mode to try them for different situations and found it to be priceless, so I thought I posted it here.

 public class ColorFilters extends GraphicsActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new SampleView(this)); } private static class SampleView extends View { private Activity mActivity; private Drawable mDrawable; private Drawable[] mDrawables; private Paint mPaint; private Paint mPaint2; private float mPaintTextOffset; private int[] mColors; private PorterDuff.Mode[] mModes; private int mModeIndex; private Typeface futura_bold; private AssetManager assets; private static void addToTheRight(Drawable curr, Drawable prev) { Rect r = prev.getBounds(); int x = r.right + 12; int center = (r.top + r.bottom) >> 1; int h = curr.getIntrinsicHeight(); int y = center - (h >> 1); curr.setBounds(x, y, x + curr.getIntrinsicWidth(), y + h); } public SampleView(Activity activity) { super(activity); mActivity = activity; Context context = activity; setFocusable(true); /**1. GET DRAWABLE, SET BOUNDS */ assets = context.getAssets(); mDrawable = context.getResources().getDrawable(R.drawable.roundrect_gray_button_bg_nine); mDrawable.setBounds(0, 0, mDrawable.getIntrinsicWidth(), mDrawable.getIntrinsicHeight()); mDrawable.setDither(true); int[] resIDs = new int[] { R.drawable.roundrect_gray_button_bg, R.drawable.order_button_white, R.drawable.yellowbar }; mDrawables = new Drawable[resIDs.length]; Drawable prev = mDrawable; for (int i = 0; i < resIDs.length; i++) { mDrawables[i] = context.getResources().getDrawable(resIDs[i]); mDrawables[i].setDither(true); addToTheRight(mDrawables[i], prev); prev = mDrawables[i]; } /**2. SET Paint for writing text on buttons */ mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setTextSize(16); mPaint.setTextAlign(Paint.Align.CENTER); mPaint2 = new Paint(mPaint); /** Calculating size based on font */ futura_bold = Typeface.createFromAsset(assets, "fonts/futurastd-bold.otf"); //Determine size and offset to write text in label based on font size. mPaint.setTypeface(futura_bold); Paint.FontMetrics fm = mPaint.getFontMetrics(); mPaintTextOffset = (fm.descent + fm.ascent) * 0.5f; mColors = new int[] { 0, 0xFFA60017,//WE USE THESE 0xFFC6D405, 0xFF4B5B98, 0xFF656565, 0xFF8888FF, 0xFF4444FF, }; mModes = new PorterDuff.Mode[] { PorterDuff.Mode.DARKEN, PorterDuff.Mode.DST, PorterDuff.Mode.DST_ATOP, PorterDuff.Mode.DST_IN, PorterDuff.Mode.DST_OUT, PorterDuff.Mode.DST_OVER, PorterDuff.Mode.LIGHTEN, PorterDuff.Mode.MULTIPLY, PorterDuff.Mode.SCREEN, PorterDuff.Mode.SRC, PorterDuff.Mode.SRC_ATOP, PorterDuff.Mode.SRC_IN, PorterDuff.Mode.SRC_OUT, PorterDuff.Mode.SRC_OVER, PorterDuff.Mode.XOR }; mModeIndex = 0; updateTitle(); } private void swapPaintColors() { if (mPaint.getColor() == 0xFF000000) { mPaint.setColor(0xFFFFFFFF); mPaint2.setColor(0xFF000000); } else { mPaint.setColor(0xFF000000); mPaint2.setColor(0xFFFFFFFF); } mPaint2.setAlpha(0); } private void updateTitle() { mActivity.setTitle(mModes[mModeIndex].toString()); } private void drawSample(Canvas canvas, ColorFilter filter) { /** Create a rect around bounds, ensure size offset */ Rect r = mDrawable.getBounds(); float x = (r.left + r.right) * 0.5f; float y = (r.top + r.bottom) * 0.5f - mPaintTextOffset; /**Set color filter to selected color * create canvas (filled with this color) * Write text using paint (new color) */ mDrawable.setColorFilter(filter); mDrawable.draw(canvas); /** If the text doesn't fit in the button, make the text size smaller until it does*/ final float size = mPaint.measureText("Label"); if((int) size > (r.right-r.left)) { float ts = mPaint.getTextSize(); Log.w("DEBUG","Text size was"+ts); mPaint.setTextSize(ts-2); } canvas.drawText("Sausage Burrito", x, y, mPaint); /** Write the text and draw it onto the drawable*/ for (Drawable dr : mDrawables) { dr.setColorFilter(filter); dr.draw(canvas); } } @Override protected void onDraw(Canvas canvas) { canvas.drawColor(0xFFCCCCCC); canvas.translate(8, 12); for (int color : mColors) { ColorFilter filter; if (color == 0) { filter = null; } else { filter = new PorterDuffColorFilter(color, mModes[mModeIndex]); } drawSample(canvas, filter); canvas.translate(0, 55); } } @Override public boolean onTouchEvent(MotionEvent event) { float x = event.getX(); float y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: break; case MotionEvent.ACTION_MOVE: break; case MotionEvent.ACTION_UP: // update mode every other time we change paint colors if (mPaint.getColor() == 0xFFFFFFFF) { mModeIndex = (mModeIndex + 1) % mModes.length; updateTitle(); } swapPaintColors(); invalidate(); break; } return true; } } } 

Two other dependencies, GraphicsActivity.java and PictureLayout.java, can be copied directly from the Demos API action if you want to test it.

+101
Mar 24 2018-12-12T00:
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It is really easy to do on Lollipop. Make xml available and link to your png and set the hue as follows:

 <?xml version="1.0" encoding="utf-8"?> <bitmap xmlns:android="http://schemas.android.com/apk/res/android" android:src="@drawable/ic_back" android:tint="@color/red_tint"/> 
+18
Dec 09 '14 at 17:08
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Your answer is very nice. Although this solution is also practiced if you use Textview and paste drawable:

 int colorARGB = R.color.your_color; Drawable[] textviewDrawables = drawerItem.getCompoundDrawables(); // Left Drawable textviewDrawables[0].setColorFilter(colorARGB, PorterDuff.Mode.SRC_ATOP); 
+9
Mar 04 '15 at 15:01
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If you want to apply a color filter to your image in ImageView, you can implement it in an even simpler way. Just use the android:tint attribute in ImageView in xml.

Example:

 <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/your_drawable" android:tint="@color/your_color" /> 

Tested on Android 4.1.2 and 6.0.1

+2
Nov 25 '16 at 15:10
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Here is something better, IMHO, than the accepted answer. It is derived from this StackOverflow: Understanding the use of ColorMatrix and ColorMatrixColorFilter to change the hue of a drawing

Usage example:

 ImageView imageView = ...; Drawable drawable = imageView.getDrawable(); ColorFilter colorFilter = ColorFilterGenerator.from(drawable).to(Color.RED); imageView.setColorFilter(colorFilter); 



Copy the class into your project:

 import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.ColorFilter; import android.graphics.ColorMatrix; import android.graphics.ColorMatrixColorFilter; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; import android.graphics.drawable.PictureDrawable; import android.widget.ImageView; /** * Creates a {@link ColorMatrixColorFilter} to adjust the hue, saturation, brightness, or * contrast of an {@link Bitmap}, {@link Drawable}, or {@link ImageView}. * <p/> * Example usage: * <br/> * {@code imageView.setColorFilter(ColorFilterGenerator.from(Color.BLUE).to(Color.RED));} * * @author Jared Rummler <jared.rummler@gmail.com> */ public class ColorFilterGenerator { // Based off answer from StackOverflow // See: https://stackoverflow.com/a/15119089/1048340 private ColorFilterGenerator() { throw new AssertionError(); } public static From from(Drawable drawable) { return new From(drawableToBitmap(drawable)); } public static From from(Bitmap bitmap) { return new From(bitmap); } public static From from(int color) { return new From(color); } // -------------------------------------------------------------------------------------------- private static final double DELTA_INDEX[] = { 0, 0.01, 0.02, 0.04, 0.05, 0.06, 0.07, 0.08, 0.1, 0.11, 0.12, 0.14, 0.15, 0.16, 0.17, 0.18, 0.20, 0.21, 0.22, 0.24, 0.25, 0.27, 0.28, 0.30, 0.32, 0.34, 0.36, 0.38, 0.40, 0.42, 0.44, 0.46, 0.48, 0.5, 0.53, 0.56, 0.59, 0.62, 0.65, 0.68, 0.71, 0.74, 0.77, 0.80, 0.83, 0.86, 0.89, 0.92, 0.95, 0.98, 1.0, 1.06, 1.12, 1.18, 1.24, 1.30, 1.36, 1.42, 1.48, 1.54, 1.60, 1.66, 1.72, 1.78, 1.84, 1.90, 1.96, 2.0, 2.12, 2.25, 2.37, 2.50, 2.62, 2.75, 2.87, 3.0, 3.2, 3.4, 3.6, 3.8, 4.0, 4.3, 4.7, 4.9, 5.0, 5.5, 6.0, 6.5, 6.8, 7.0, 7.3, 7.5, 7.8, 8.0, 8.4, 8.7, 9.0, 9.4, 9.6, 9.8, 10.0 }; public static void adjustHue(ColorMatrix cm, float value) { value = cleanValue(value, 180f) / 180f * (float) Math.PI; if (value == 0) { return; } float cosVal = (float) Math.cos(value); float sinVal = (float) Math.sin(value); float lumR = 0.213f; float lumG = 0.715f; float lumB = 0.072f; float[] mat = new float[]{ lumR + cosVal * (1 - lumR) + sinVal * (-lumR), lumG + cosVal * (-lumG) + sinVal * (-lumG), lumB + cosVal * (-lumB) + sinVal * (1 - lumB), 0, 0, lumR + cosVal * (-lumR) + sinVal * (0.143f), lumG + cosVal * (1 - lumG) + sinVal * (0.140f), lumB + cosVal * (-lumB) + sinVal * (-0.283f), 0, 0, lumR + cosVal * (-lumR) + sinVal * (-(1 - lumR)), lumG + cosVal * (-lumG) + sinVal * (lumG), lumB + cosVal * (1 - lumB) + sinVal * (lumB), 0, 0, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 0f, 0f, 1f }; cm.postConcat(new ColorMatrix(mat)); } public static void adjustBrightness(ColorMatrix cm, float value) { value = cleanValue(value, 100); if (value == 0) { return; } float[] mat = new float[]{ 1, 0, 0, 0, value, 0, 1, 0, 0, value, 0, 0, 1, 0, value, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 }; cm.postConcat(new ColorMatrix(mat)); } public static void adjustContrast(ColorMatrix cm, int value) { value = (int) cleanValue(value, 100); if (value == 0) { return; } float x; if (value < 0) { x = 127 + value / 100 * 127; } else { x = value % 1; if (x == 0) { x = (float) DELTA_INDEX[value]; } else { x = (float) DELTA_INDEX[(value << 0)] * (1 - x) + (float) DELTA_INDEX[(value << 0) + 1] * x; } x = x * 127 + 127; } float[] mat = new float[]{ x / 127, 0, 0, 0, 0.5f * (127 - x), 0, x / 127, 0, 0, 0.5f * (127 - x), 0, 0, x / 127, 0, 0.5f * (127 - x), 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 }; cm.postConcat(new ColorMatrix(mat)); } public static void adjustSaturation(ColorMatrix cm, float value) { value = cleanValue(value, 100); if (value == 0) { return; } float x = 1 + ((value > 0) ? 3 * value / 100 : value / 100); float lumR = 0.3086f; float lumG = 0.6094f; float lumB = 0.0820f; float[] mat = new float[]{ lumR * (1 - x) + x, lumG * (1 - x), lumB * (1 - x), 0, 0, lumR * (1 - x), lumG * (1 - x) + x, lumB * (1 - x), 0, 0, lumR * (1 - x), lumG * (1 - x), lumB * (1 - x) + x, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1 }; cm.postConcat(new ColorMatrix(mat)); } // -------------------------------------------------------------------------------------------- private static float cleanValue(float p_val, float p_limit) { return Math.min(p_limit, Math.max(-p_limit, p_val)); } private static float[] getHsv(int color) { float[] hsv = new float[3]; Color.RGBToHSV(Color.red(color), Color.green(color), Color.blue(color), hsv); return hsv; } /** * Converts a {@link Drawable} to a {@link Bitmap} * * @param drawable * The {@link Drawable} to convert * @return The converted {@link Bitmap}. */ private static Bitmap drawableToBitmap(Drawable drawable) { if (drawable instanceof BitmapDrawable) { return ((BitmapDrawable) drawable).getBitmap(); } else if (drawable instanceof PictureDrawable) { PictureDrawable pictureDrawable = (PictureDrawable) drawable; Bitmap bitmap = Bitmap.createBitmap(pictureDrawable.getIntrinsicWidth(), pictureDrawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); canvas.drawPicture(pictureDrawable.getPicture()); return bitmap; } int width = drawable.getIntrinsicWidth(); width = width > 0 ? width : 1; int height = drawable.getIntrinsicHeight(); height = height > 0 ? height : 1; Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight()); drawable.draw(canvas); return bitmap; } /** * Calculate the average red, green, blue color values of a bitmap * * @param bitmap * a {@link Bitmap} * @return */ private static int[] getAverageColorRGB(Bitmap bitmap) { int width = bitmap.getWidth(); int height = bitmap.getHeight(); int size = width * height; int[] pixels = new int[size]; int r, g, b; r = g = b = 0; bitmap.getPixels(pixels, 0, width, 0, 0, width, height); for (int i = 0; i < size; i++) { int pixelColor = pixels[i]; if (pixelColor == Color.TRANSPARENT) { size--; continue; } r += Color.red(pixelColor); g += Color.green(pixelColor); b += Color.blue(pixelColor); } r /= size; g /= size; b /= size; return new int[]{ r, g, b }; } /** * Calculate the average color value of a bitmap * * @param bitmap * a {@link Bitmap} * @return */ private static int getAverageColor(Bitmap bitmap) { int[] rgb = getAverageColorRGB(bitmap); return Color.argb(255, rgb[0], rgb[1], rgb[2]); } // Builder // -------------------------------------------------------------------------------------------- public static final class Builder { int hue; int contrast; int brightness; int saturation; public Builder setHue(int hue) { this.hue = hue; return this; } public Builder setContrast(int contrast) { this.contrast = contrast; return this; } public Builder setBrightness(int brightness) { this.brightness = brightness; return this; } public Builder setSaturation(int saturation) { this.saturation = saturation; return this; } public ColorFilter build() { ColorMatrix cm = new ColorMatrix(); adjustHue(cm, hue); adjustContrast(cm, contrast); adjustBrightness(cm, brightness); adjustSaturation(cm, saturation); return new ColorMatrixColorFilter(cm); } } public static final class From { final int oldColor; private From(Bitmap bitmap) { oldColor = getAverageColor(bitmap); } private From(int oldColor) { this.oldColor = oldColor; } public ColorFilter to(int newColor) { float[] hsv1 = getHsv(oldColor); float[] hsv2 = getHsv(newColor); int hue = (int) (hsv2[0] - hsv1[0]); int saturation = (int) (hsv2[1] - hsv1[1]); int brightness = (int) (hsv2[2] - hsv1[2]); return new ColorFilterGenerator.Builder() .setHue(hue) .setSaturation(saturation) .setBrightness(brightness) .build(); } } } 
+1
Sep 21 '15 at 20:17
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This is what I did after viewing the documentation.

 public PorterDuffColorFilter getDrawableFilter(){ return new PorterDuffColorFilter(ContextCompat.getColor(this, R.color.color_black), PorterDuff.Mode.SRC_ATOP); } 

and called him

 yourdrawable.setColorFilter(getDrawableFilter()); 
0
Dec 06 '17 at 14:20
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