There is a document from 2016 in which the authors claim that
Working under ideal experimental conditions, our algorithm is always faster than the standard Möller and Trumbore algorithm, and faster than the highly tuned modern version, except for very high beam-triangle.
Source:
Doug Baldwin and Michael Weber, Rapid Intersections of Triangle Rays in Coordinate Transformation, Journal of Computer Graphics Methods (JCGT), vol. 5, no. 3, 39-49, 2016
Available online http://jcgt.org/published/0005/03/03/
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