I want to develop a game that will consist of a three-dimensional world in which simple three-dimensional figures interact with each other, where "real" physics is involved.
I have no experience in programming video games, and I want to learn, so I want to ask which programming language and / or libraries you would use for a game that consists of three-dimensional figures interacting with each other and βrealβ ones, such as physics .?
I know that there are several answers to this question, but I want to get an idea of ββwhich technologies are most common at present.
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