XNA provides several mathematical constants (including 3D specialists such as PI / 2, etc.) and some advanced mathematical functions with float accuracy (although not trigonometric functions). Although this is most likely not an option for you, since XNA is not as thin as SlimDX, this, of course, means that System.Math is either missing something or the performance is not so great. In my experience, you really do not expect that much for yourself, because most of them are processed either by geometry classes (Matrix, Quaternion, Vector), or by the GPU itself.
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