Can I write a commercial XBOX game using Visual Studio and the MS XNA Game Studio SDK?

I know that the development of most commercial games is done in assembly or in C / C ++, but someone tried to use XNA with VS 2008 to create an application that uses time intensively, which would be suitable for release on a high street, as opposed to just XBOX Live, What are the limitations that you encountered, and what frame rates did you get and in what resolution?

Obviously, you could use it to write something like Championship Manager / Rock Band, etc., but could you use it to develop a game like Pro Evo?

I suspect that I already know the answer, but I would like to hear from other people the experience with XNA and Visual Studio 2008.

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XNA as a technology is certainly capable of executing execution applications. In some cases, such as absolute bleeding games, I find it fair to say that XNA performance has not been tested.

The big problem is the license. Currently, Microsoft is not pushing XNA as the basis for developing professional XBox applications and is more community oriented. There is currently no “professional” XNA target platform, and as far as I know, there is no retail SKU in XNA.

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Schizoid is a commercial Xbox Live Arcade game (not a Community game) that was developed using XNA.

Torpex games

Jamie Freestrom discusses the development of his blog:

GameDevBlog

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http://creators.xna.com/en-US/

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