Consider a disk with mass m and radius R on the surface, where friction u is also involved. When we give this disk an initial speed v in the direction, the disk will move in that direction and slow down and stop.
If the disk rotates (or rotates with a rotational line perpendicular to the surface) w near the speed, then the disk will not move along the line, but instead bends. Both linear and angular speed will be 0 at the end.
How can I compute this snap / warp / drag? Is it possible to give an analytical solution for the function X (v, w, t), where X will determine the position of the disk from its initial vw for a given t?
Any hint of modeling would be fine too. I believe that depending on w and m and u there would be an additional speed perpendicular to the linear speed, and therefore the disk path would bend from the linear path.
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