You can read it back through P / Interop calls. This happens something like this:
static Icon GetAppIcon() {
var fileName = Assembly.GetEntryAssembly().Location
System.IntPtr hLibrary = NativeMethods.LoadLibrary(fileName);
if (!hLibrary.Equals(System.IntPtr.Zero)) {
System.IntPtr hIcon = NativeMethods.LoadIcon(hLibrary, "#32512");
if (!hIcon.Equals(System.IntPtr.Zero)) {
return Icon.FromHandle(hIcon);
}
}
return null;
}
In addition, native signatures:
private static class NativeMethods {
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
static extern internal IntPtr LoadIcon(IntPtr hInstance, string lpIconName);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode)]
static extern internal IntPtr LoadLibrary(string lpFileName);
}
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