How to choose colors for a pie chart?

I have code that generates a pie chart image. This is a general purpose class, so any number of slices can be specified as input. Now I have a problem with choosing good colors for the slices. Is there any algorithm that is good at this?

Or maybe I just need to select and choose fixed colors? But how much. Maybe 10 colors and hopes that there won't be more than 10 pieces? Also, which 10 colors to choose?

Colors should follow some rules:

  • they need to look good
  • adjacent colors should not be similar (blue next to green does not matter)
  • The background color of the cake is white, so there is no white color.

Some algorithm controlling RGB values ​​would be the preferred solution.

+52
design algorithm colors rgb
Oct 25 '08 at 19:53
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8 answers

I would precompile a list of about 20 colors and then start repeating with a second color. This way you will not break your second rule. Also, if someone makes a pie chart with more than 20 slices, they have more problems. :)

+16
Oct 25 '08 at 19:57
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I solved it as follows:

  • Choose a base color .
  • Calculate its shade ( baseHue ).
  • Create a color with the same saturation and brightness, with its hue calculated as:
       hue = baseHue + ((240 / pieces) * piece% 240
    

In C #:

 int n = 12; Color baseColor = System.Drawing.ColorTranslator.FromHtml("#8A56E2"); double baseHue = (new HSLColor(baseColor)).Hue; List<Color> colors = new List<Color>(); colors.Add(baseColor); double step = (240.0 / (double)n); for (int i = 1; i < n; ++i) { HSLColor nextColor = new HSLColor(baseColor); nextColor.Hue = (baseHue + step * ((double)i)) % 240.0; colors.Add((Color)nextColor); } string colors = string.Join(",", colors.Select(e => e.Name.Substring(2)).ToArray()); 

I used the HSLColor class .

An example of Google Charts that uses 12 parts and base color # 8A56E2:

Chart example

+63
Apr 13 2018-11-11T00:
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Take a look at Color Brewer , a tool that helps you define a coloring scheme for conveying qualitative or quantitative information: maps, charts, etc. Of the three β€œtypes” of palettes that this tool can generate β€” consistent, high-quality, and divergent β€” you probably need the last divergent ...

You can even load Excel files with the RGB definitions of all palettes.

+12
Oct 25 '08 at 20:45
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Based on this decision , to solve question number 2, the following algorithm swaps the colors around the midpoint of the pie. Two parameters:

  • pNbColors - the number of slices in the pie
  • pNonAdjacentSimilarColor a Boolean to indicate whether you want adjacent similar colors or not.

I use ColorHSL , ColorRGB and ColorUtils (see below).

 public static function ColorArrayGenerator( pNbColors:int, pNonAdjacentSimilarColor:Boolean = false):Array { var colors:Array = new Array(); var baseRGB:ColorRGB = new ColorRGB(); baseRGB.setRGBFromUint(0x8A56E2); var baseHSL:ColorHSL = new ColorHSL(); rgbToHsl(baseHSL, baseRGB); var currentHue:Number = baseHSL.Hue; colors.push(baseRGB.getUintFromRGB()); var step:Number = (360.0 / pNbColors); var nextHSL:ColorHSL; var nextRGB:ColorRGB; var i:int; for (i = 1; i < pNbColors; i++) { currentHue += step; if (currentHue > 360) { currentHue -= 360; } nextHSL = new ColorHSL(currentHue, baseHSL.Saturation, aseHSL.Luminance); nextRGB = new ColorRGB(); hslToRgb(nextRGB, nextHSL); colors.push(nextRGB.getUintFromRGB()); } if (pNonAdjacentSimilarColor == true && pNbColors > 2) { var holder:uint = 0; var j:int; for (i = 0, j = pNbColors / 2; i < pNbColors / 2; i += 2, j += 2) { holder = colors[i]; colors[i] = colors[j]; colors[j] = holder; } } return colors; } 

This leads to the exit of the right side:

Comparison image

ColorHSL Class:

  final public class ColorHSL { private var _hue:Number; // 0.0 .. 359.99999 private var _sat:Number; // 0.0 .. 100.0 private var _lum:Number; // 0.0 .. 100.0 public function ColorHSL( hue:Number = 0, sat:Number = 0, lum:Number = 0) { _hue = hue; _sat = sat; _lum = lum; } [Bindable]public function get Hue():Number { return _hue; } public function set Hue(value:Number):void { if (value > 360) { _hue = value % 360; } // remember, hue is modulo 360 else if (value < 0) { _hue = 0; } else { _hue = value; } } [Bindable]public function get Saturation():Number { return _sat; } public function set Saturation(value:Number):void { if (value > 100.0) { _sat = 100.0; } else if (value < 0) { _sat = 0; } else { _sat = value; } } [Bindable]public function get Luminance():Number { return _lum; } public function set Luminance(value:Number):void { if (value > 100.0) { _lum = 100.0; } else if (value < 0) { _lum = 0; } else { _lum = value; } } } 

ColorRGB Class:

  final public class ColorRGB { private var _red:uint; private var _grn:uint; private var _blu:uint; private var _rgb:uint; // composite form: 0xRRGGBB or #RRGGBB public function ColorRGB(red:uint = 0, grn:uint = 0, blu:uint = 0) { setRGB(red, grn, blu); } [Bindable]public function get red():uint { return _red; } public function set red(value:uint):void { _red = (value & 0xFF); updateRGB(); } [Bindable]public function get grn():uint { return _grn; } public function set grn(value:uint):void { _grn = (value & 0xFF); updateRGB(); } [Bindable]public function get blu():uint { return _blu; } public function set blu(value:uint):void { _blu = (value & 0xFF); updateRGB(); } [Bindable]public function get rgb():uint { return _rgb; } public function set rgb(value:uint):void { _rgb = value; _red = (value >> 16) & 0xFF; _grn = (value >> 8) & 0xFF; _blu = value & 0xFF; } public function setRGB(red:uint, grn:uint, blu:uint):void { this.red = red; this.grn = grn; this.blu = blu; } public function setRGBFromUint(pValue:uint):void { setRGB((( pValue >> 16 ) & 0xFF ), ( (pValue >> 8) & 0xFF ), ( pValue & 0xFF )); } public function getUintFromRGB():uint { return ( ( red << 16 ) | ( grn << 8 ) | blu ); } private function updateRGB():void { _rgb = (_red << 16) + (_grn << 8) + blu; } } 

ColorUtils Class:

 final public class ColorUtils { public static function HSV2RGB(hue:Number, sat:Number, val:Number):uint { var red:Number = 0; var grn:Number = 0; var blu:Number = 0; var i:Number; var f:Number; var p:Number; var q:Number; var t:Number; hue%=360; sat/=100; val/=100; hue/=60; i = Math.floor(hue); f = hue-i; p = val*(1-sat); q = val*(1-(sat*f)); t = val*(1-(sat*(1-f))); if (i==0) { red=val; grn=t; blu=p; } else if (i==1) { red=q; grn=val; blu=p; } else if (i==2) { red=p; grn=val; blu=t; } else if (i==3) { red=p; grn=q; blu=val; } else if (i==4) { red=t; grn=p; blu=val; } else if (i==5) { red=val; grn=p; blu=q; } red = Math.floor(red*255); grn = Math.floor(grn*255); blu = Math.floor(blu*255); return (red<<16) | (grn << 8) | (blu); } // public static function RGB2HSV(pColor:uint):Object { var red:uint = (pColor >> 16) & 0xff; var grn:uint = (pColor >> 8) & 0xff; var blu:uint = pColor & 0xff; var x:Number; var val:Number; var f:Number; var i:Number; var hue:Number; var sat:Number; red/=255; grn/=255; blu/=255; x = Math.min(Math.min(red, grn), blu); val = Math.max(Math.max(red, grn), blu); if (x==val){ return({h:undefined, s:0, v:val*100}); } f = (red == x) ? grn-blu : ((grn == x) ? blu-red : red-grn); i = (red == x) ? 3 : ((grn == x) ? 5 : 1); hue = Math.floor((if/(val-x))*60)%360; sat = Math.floor(((val-x)/val)*100); val = Math.floor(val*100); return({h:hue, s:sat, v:val}); } /** * Generates an array of pNbColors colors (uint) * The colors are generated to fill a pie chart (meaning that they circle back to the starting color) * @param pNbColors The number of colors to generate (ex: Number of slices in the pie chart) * @param pNonAdjacentSimilarColor Should the colors stay Adjacent or not ? */ public static function ColorArrayGenerator( pNbColors:int, pNonAdjacentSimilarColor:Boolean = false):Array { // Based on http://www.flexspectrum.com/?p=10 var colors:Array = []; var baseRGB:ColorRGB = new ColorRGB(); baseRGB.setRGBFromUint(0x8A56E2); var baseHSL:ColorHSL = new ColorHSL(); rgbToHsl(baseHSL, baseRGB); var currentHue:Number = baseHSL.Hue; colors.push(baseRGB.getUintFromRGB()); var step:Number = (360.0 / pNbColors); var nextHSL:ColorHSL; var nextRGB:ColorRGB; var i:int; for (i = 1; i < pNbColors; i++) { currentHue += step; if (currentHue > 360) { currentHue -= 360; } nextHSL = new ColorHSL(currentHue, baseHSL.Saturation, baseHSL.Luminance); nextRGB = new ColorRGB(); hslToRgb(nextRGB, nextHSL); colors.push(nextRGB.getUintFromRGB()); } if (pNonAdjacentSimilarColor == true && pNbColors > 2) { var holder:uint = 0; var j:int; for (i = 0, j = pNbColors / 2; i < pNbColors / 2; i += 2, j += 2) { holder = colors[i]; colors[i] = colors[j]; colors[j] = holder; } } return colors; } static public function rgbToHsl(hsl:ColorHSL, rgb:ColorRGB):void { var h:Number = 0; var s:Number = 0; var l:Number = 0; // Normalizes incoming RGB values. // var dRed:Number = (Number)(rgb.red / 255.0); var dGrn:Number = (Number)(rgb.grn / 255.0); var dBlu:Number = (Number)(rgb.blu / 255.0); var dMax:Number = Math.max(dRed, Math.max(dGrn, dBlu)); var dMin:Number = Math.min(dRed, Math.min(dGrn, dBlu)); //------------------------- // hue // if (dMax == dMin) { h = 0; // undefined } else if (dMax == dRed && dGrn >= dBlu) { h = 60.0 * (dGrn - dBlu) / (dMax - dMin); } else if (dMax == dRed && dGrn < dBlu) { h = 60.0 * (dGrn - dBlu) / (dMax - dMin) + 360.0; } else if (dMax == dGrn) { h = 60.0 * (dBlu - dRed) / (dMax-dMin) + 120.0; } else if (dMax == dBlu) { h = 60.0 * (dRed - dGrn) / (dMax - dMin) + 240.0; } //------------------------- // luminance // l = (dMax + dMin) / 2.0; //------------------------- // saturation // if (l == 0 || dMax == dMin) { s = 0; } else if (0 < l && l <= 0.5) { s = (dMax - dMin) / (dMax + dMin); } else if (l>0.5) { s = (dMax - dMin) / (2 - (dMax + dMin)); //(dMax-dMin > 0)? } hsl.Hue = h; hsl.Luminance = l; hsl.Saturation = s; } // rgbToHsl //--------------------------------------- // Convert the input RGB values to the corresponding HSL values. // static public function hslToRgb(rgb:ColorRGB, hsl:ColorHSL):void { if (hsl.Saturation == 0) { // Achromatic color case, luminance only. // var lumScaled:int = (int)(hsl.Luminance * 255.0); rgb.setRGB(lumScaled, lumScaled, lumScaled); return; } // Chromatic case... // var dQ:Number = (hsl.Luminance < 0.5) ? (hsl.Luminance * (1.0 + hsl.Saturation)): ((hsl.Luminance + hsl.Saturation) - (hsl.Luminance * hsl.Saturation)); var dP:Number = (2.0 * hsl.Luminance) - dQ; var dHueAng:Number = hsl.Hue / 360.0; var dFactor:Number = 1.0 / 3.0; var adT:Array = []; adT[0] = dHueAng + dFactor; // Tr adT[1] = dHueAng; // Tg adT[2] = dHueAng - dFactor; // Tb for (var i:int = 0; i < 3; i++) { if (adT[i] < 0) { adT[i] += 1.0; } if (adT[i] > 1) { adT[i] -= 1.0; } if ((adT[i] * 6) < 1) { adT[i] = dP + ((dQ - dP) * 6.0 * adT[i]); } else if ((adT[i] * 2.0) < 1) // (1.0 / 6.0) <= adT[i] && adT[i] < 0.5 { adT[i] = dQ; } else if ((adT[i] * 3.0) < 2) // 0.5 <= adT[i] && adT[i] < (2.0 / 3.0) { adT[i] = dP + (dQ-dP) * ((2.0/3.0) - adT[i]) * 6.0; } else { adT[i] = dP; } } rgb.setRGB(adT[0] * 255.0, adT[1] * 255.0, adT[2] * 255.0); } // hslToRgb //--------------------------------------- // Adjust the luminance value by the specified factor. // static public function adjustRgbLuminance(rgb:ColorRGB, factor:Number):void { var hsl:ColorHSL = new ColorHSL(); rgbToHsl(hsl, rgb); hsl.Luminance *= factor; if (hsl.Luminance < 0.0) { hsl.Luminance = 0.0; } if (hsl.Luminance > 1.0) { hsl.Luminance = 1.0; } hslToRgb(rgb, hsl); } //--------------------------------------- // static public function uintTo2DigitHex(value:uint):String { var str:String = value.toString(16).toUpperCase(); if (1 == str.length) { str = "0" + str; } return str; } //--------------------------------------- // static public function uintTo6DigitHex(value:uint):String { var str:String = value.toString(16).toUpperCase(); if (1 == str.length) {return "00000" + str;} if (2 == str.length) {return "0000" + str;} if (3 == str.length) {return "000" + str;} if (4 == str.length) {return "00" + str;} if (5 == str.length) {return "0" + str;} return str; } } 
+8
Oct. 15 '13 at 19:30
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Overview

Converting from RGB to HSV and then adjusting the hue (as indicated here ) creates inconsistent perceived brightness. Yellow / green is noticeably lighter than cyan / magenta:

Inconsistent

A similar result without such a change is possible:

Consistent

Algorithm

The algorithm, however, is much more complicated:

Implementation

Here is an example implementation in XSLT 1.0:

 <?xml version="1.0"?> <!-- | The MIT License | | Copyright 2014 White Magic Software, Inc. | | Permission is hereby granted, free of charge, to any person | obtaining a copy of this software and associated documentation | files (the "Software"), to deal in the Software without | restriction, including without limitation the rights to use, | copy, modify, merge, publish, distribute, sublicense, and/or | sell copies of the Software, and to permit persons to whom the | Software is furnished to do so, subject to the following | conditions: | | The above copyright notice and this permission notice shall be | included in all copies or substantial portions of the Software. | | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | OTHER DEALINGS IN THE SOFTWARE. +--> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <!-- Reference white (X, Y, and Z components) --> <xsl:variable name="X_r" select="0.950456"/> <xsl:variable name="Y_r" select="1.000000"/> <xsl:variable name="Z_r" select="1.088754"/> <xsl:variable name="LAB_EPSILON" select="216.0 div 24389.0"/> <xsl:variable name="LAB_K" select="24389.0 div 27.0"/> <!-- Pie wedge colours based on this hue. --> <xsl:variable name="base_colour" select="'46A5E5'"/> <!-- Pie wedge stroke colour. --> <xsl:variable name="stroke_colour" select="'white'"/> <!-- | Creates a colour for a particular pie wedge. | | http://en.wikipedia.org/wiki/HSL_and_HSV +--> <xsl:template name="fill"> <!-- Current wedge number for generating a colour. --> <xsl:param name="wedge"/> <!-- Total number of wedges in the pie. --> <xsl:param name="wedges"/> <!-- RGB colour in hexadecimal. --> <xsl:param name="colour"/> <!-- Derive the colour decimal values from $colour HEX code. --> <xsl:variable name="r"> <xsl:call-template name="hex2dec"> <xsl:with-param name="hex" select="substring( $colour, 1, 2 )"/> </xsl:call-template> </xsl:variable> <xsl:variable name="g"> <xsl:call-template name="hex2dec"> <xsl:with-param name="hex" select="substring( $colour, 3, 2 )"/> </xsl:call-template> </xsl:variable> <xsl:variable name="b"> <xsl:call-template name="hex2dec"> <xsl:with-param name="hex" select="substring( $colour, 5, 2 )"/> </xsl:call-template> </xsl:variable> <!-- | Convert RGB to XYZ, using nominal range for RGB. | http://www.brucelindbloom.com/index.html?Eqn_RGB_to_XYZ.html +--> <xsl:variable name="r_n" select="$r div 255" /> <xsl:variable name="g_n" select="$g div 255" /> <xsl:variable name="b_n" select="$b div 255" /> <!-- | Assume colours are in sRGB. | http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html --> <xsl:variable name="x" select=".4124564 * $r_n + .3575761 * $g_n + .1804375 * $b_n"/> <xsl:variable name="y" select=".2126729 * $r_n + .7151522 * $g_n + .0721750 * $b_n"/> <xsl:variable name="z" select=".0193339 * $r_n + .1191920 * $g_n + .9503041 * $b_n"/> <!-- | Convert XYZ to L*a*b. | http://www.brucelindbloom.com/index.html?Eqn_XYZ_to_Lab.html +--> <xsl:variable name="if_x"> <xsl:call-template name="lab_f"> <xsl:with-param name="xyz_n" select="$x div $X_r"/> </xsl:call-template> </xsl:variable> <xsl:variable name="if_y"> <xsl:call-template name="lab_f"> <xsl:with-param name="xyz_n" select="$y div $Y_r"/> </xsl:call-template> </xsl:variable> <xsl:variable name="if_z"> <xsl:call-template name="lab_f"> <xsl:with-param name="xyz_n" select="$z div $Z_r"/> </xsl:call-template> </xsl:variable> <xsl:variable name="lab_l" select="(116.0 * $if_y) - 16.0"/> <xsl:variable name="lab_a" select="500.0 * ($if_x - $if_y)"/> <xsl:variable name="lab_b" select="200.0 * ($if_y - $if_z)"/> <!-- | Convert L*a*b to LCH. | http://www.brucelindbloom.com/index.html?Eqn_Lab_to_LCH.html +--> <xsl:variable name="lch_l" select="$lab_l"/> <xsl:variable name="lch_c"> <xsl:call-template name="sqrt"> <xsl:with-param name="n" select="($lab_a * $lab_a) + ($lab_b * $lab_b)"/> </xsl:call-template> </xsl:variable> <xsl:variable name="lch_h"> <xsl:call-template name="atan2"> <xsl:with-param name="x" select="$lab_b"/> <xsl:with-param name="y" select="$lab_a"/> </xsl:call-template> </xsl:variable> <!-- | Prevent similar adjacent colours. | http://math.stackexchange.com/a/936767/7932 +--> <xsl:variable name="wi" select="$wedge"/> <xsl:variable name="wt" select="$wedges"/> <xsl:variable name="w"> <xsl:choose> <xsl:when test="$wt &gt; 5"> <xsl:variable name="weven" select="(($wi+4) mod ($wt + $wt mod 2))"/> <xsl:value-of select="$weven * (1-($wi mod 2)) + ($wi mod 2 * $wi)"/> </xsl:when> <xsl:otherwise> <xsl:value-of select="$wedge"/> </xsl:otherwise> </xsl:choose> </xsl:variable> <!-- lch_l, lch_c, and lch_h are now set; rotate the hue. --> <xsl:variable name="lch_wedge_h" select="(360.0 div $wedges) * $wedge"/> <!-- | Convert wedge hue-adjusted LCH to L*a*b. | http://www.brucelindbloom.com/index.html?Eqn_LCH_to_Lab.html +--> <xsl:variable name="lab_sin_h"> <xsl:call-template name="sine"> <xsl:with-param name="degrees" select="$lch_wedge_h"/> </xsl:call-template> </xsl:variable> <xsl:variable name="lab_cos_h"> <xsl:call-template name="cosine"> <xsl:with-param name="degrees" select="$lch_wedge_h"/> </xsl:call-template> </xsl:variable> <xsl:variable name="final_lab_l" select="$lch_l"/> <xsl:variable name="final_lab_a" select="$lch_c * $lab_cos_h"/> <xsl:variable name="final_lab_b" select="$lch_c * $lab_sin_h"/> <!-- | Convert L*a*b to XYZ. | http://www.brucelindbloom.com/index.html?Eqn_Lab_to_XYZ.html +--> <xsl:variable name="of_y" select="($final_lab_l + 16.0) div 116.0"/> <xsl:variable name="of_x" select="($final_lab_a div 500.0) + $of_y"/> <xsl:variable name="of_z" select="$of_y - ($final_lab_b div 200.0)"/> <xsl:variable name="of_x_pow"> <xsl:call-template name="power"> <xsl:with-param name="base" select="$of_x"/> <xsl:with-param name="exponent" select="3"/> </xsl:call-template> </xsl:variable> <xsl:variable name="of_z_pow"> <xsl:call-template name="power"> <xsl:with-param name="base" select="$of_z"/> <xsl:with-param name="exponent" select="3"/> </xsl:call-template> </xsl:variable> <xsl:variable name="ox_r"> <xsl:choose> <xsl:when test="$of_x_pow &gt; $LAB_EPSILON"> <xsl:value-of select="$of_x_pow"/> </xsl:when> <xsl:otherwise> <xsl:value-of select="((116.0 * $of_x) - 16.0) div $LAB_K"/> </xsl:otherwise> </xsl:choose> </xsl:variable> <xsl:variable name="oy_r"> <xsl:choose> <xsl:when test="$final_lab_l &gt; ($LAB_K * $LAB_EPSILON)"> <xsl:call-template name="power"> <xsl:with-param name="base" select="($final_lab_l + 16.0) div 116.0"/> <xsl:with-param name="exponent" select="3"/> </xsl:call-template> </xsl:when> <xsl:otherwise> <xsl:value-of select="$final_lab_l div $LAB_K"/> </xsl:otherwise> </xsl:choose> </xsl:variable> <xsl:variable name="oz_r"> <xsl:choose> <xsl:when test="$of_z_pow &gt; $LAB_EPSILON"> <xsl:value-of select="$of_z_pow"/> </xsl:when> <xsl:otherwise> <xsl:value-of select="((116.0 * $of_z) - 16.0) div $LAB_K"/> </xsl:otherwise> </xsl:choose> </xsl:variable> <xsl:variable name="X" select="$ox_r * $X_r"/> <xsl:variable name="Y" select="$oy_r * $Y_r"/> <xsl:variable name="Z" select="$oz_r * $Z_r"/> <!-- | Convert XYZ to sRGB. | http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html +--> <xsl:variable name="R" select="3.2404542 * $X + -1.5371385 * $Y + -0.4985314 * $Z"/> <xsl:variable name="G" select="-0.9692660 * $X + 1.8760108 * $Y + 0.0415560 * $Z"/> <xsl:variable name="B" select="0.0556434 * $X + -0.2040259 * $Y + 1.0572252 * $Z"/> <!-- Round the result. --> <xsl:variable name="R_r" select="round( $R * 255 )"/> <xsl:variable name="G_r" select="round( $G * 255 )"/> <xsl:variable name="B_r" select="round( $B * 255 )"/> <xsl:text>rgb(</xsl:text> <xsl:value-of select="concat( $R_r, ',', $G_r, ',', $B_r )"/> <xsl:text>)</xsl:text> </xsl:template> <xsl:template name="lab_f"> <xsl:param name="xyz_n"/> <xsl:choose> <xsl:when test="$xyz_n &gt; $LAB_EPSILON"> <xsl:call-template name="nthroot"> <xsl:with-param name="index" select="3"/> <xsl:with-param name="radicand" select="$xyz_n"/> </xsl:call-template> </xsl:when> <xsl:otherwise> <xsl:value-of select="($LAB_K * $xyz_n + 16.0) div 116.0" /> </xsl:otherwise> </xsl:choose> </xsl:template> <!-- Converts a two-digit hexadecimal number to decimal. --> <xsl:template name="hex2dec"> <xsl:param name="hex"/> <xsl:variable name="digits" select="'0123456789ABCDEF'"/> <xsl:variable name="X" select="substring( $hex, 1, 1 )"/> <xsl:variable name="Y" select="substring( $hex, 2, 1 )"/> <xsl:variable name="Xval" select="string-length(substring-before($digits,$X))"/> <xsl:variable name="Yval" select="string-length(substring-before($digits,$Y))"/> <xsl:value-of select="16 * $Xval + $Yval"/> </xsl:template> </xsl:stylesheet> 

The trigger, root, and various mathematical functions remain as exercises for the reader. In addition, no one in their right mind would want to code all this in XSLT 1.0. On the other hand, XSLT 2.0 has here .

Resources

Further reading:

+5
Aug 25 '14 at 7:31
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This 1985 document, "ROSS E. ROLEY, CAPT," gives an algorithm for maximizing color separation for an arbitrary set of colors ( complete with code in FORTRAN ).

(Color separation seems to be an important visualization issue for military forces to prevent incidents with blue and blue.)

However, if you want to stick to a set of 20 colors, a quick and easy solution would be to select the vertices of the dodecahedron and convert the coordinates (x, y, z) (respectively scaled) to (r, g, b).

+4
Jun 21 '12 at 17:09
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There is a generator here . It is designed for web design, but the colors will look great on a pie chart.

You can either pre-compile a list of nice colors, or study the generator logic and do something similar to yourself.

+2
Oct 25 '08 at 20:42
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I found this pseudo-code formula that might help. You can start with a kit to plant it.

Color difference formula

The following is the formula suggested by W3C to determine the difference between the two colors.

(maximum value (red value 1, red value 2) - minimum (red value 1, red value 2)) + (maximum value (green value 1, green value 2) - minimum (green value 1, green value 2)) + (maximum (Blue value 1, Blue value 2) - minimum (Blue value 1, Blue value 2))

The difference between the background color and the foreground color should be greater than 500.

Here is the source

+1
Oct 25 '08 at 20:17
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