[EDIT 1 - added third pointer syntax (thanks Alex)]
Which method do you prefer for DAL and why from it:
Car& DAL::loadCar(int id) {} bool DAL::loadCar(int id, Car& car) {} Car* DAL::loadCar(int id) {}
If the first method of the car cannot be found, null is returned; the second method returns false.
The second method would create a Car object on the heap and populate the data requested from the database. Presumably (my C ++ is very rusty), which will mean the code line by line:
Car& DAL::loadCar(int id) { Car *carPtr = new Car(); Car &car= *carPtr; car.setModel(/* value from database */); car.setEngineSize(/* value from database */); // etc return car; }
thanks
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Car myCar = dal.loadCar( id );
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Car DAL::loadCar(int id);
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