1) BufferedImage. ,
, , .
, BufferedImage, Graphics2D, paint ( , ...)
[http://www.exampledepot.com/egs/java.awt.image/CreateBuf.html][1]
2) [getGraphics()], , Graphics2D , ( ).
3) You draw a buffered image on your component by overriding its paint method and calling the drawImage () option in the Graphics2D argument passed to the component.
lmk if you need some sample code ...
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