We have an application that generates about 100 animations at runtime, and they are all added to a single storyboard and then played. The problem is that the animation is very slow. The objects that are animated are shapes and splines, and a large number of calculations are performed in the backend to create custom splines. The managed computer is a quad core with a good graphics card.
Any suggestions on how we can fix this? Is it necessary to divide the animation into several storyboards or animation on different canvases?
thanks
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