How to use SDL with OGRE?

When I go to use OGRE with the SDL (as described in this article ), I seem to be having problems with the second window that appears behind my main rendering window. Basically, the code I'm using is this:

SDL_init(SDL_INIT_VIDEO);
SDL_Surface *screen = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL);

Ogre::Root *root = new Ogre::Root();
root->restoreConfig();
root->initialise(false);

Ogre::NameValuePairList windowSettings;
windowSettings["currentGLContext"] = Ogre::String("True");
Ogre::RenderWindow *window = root->createRenderWindow("MainRenderWindow", 640, 480, false, &windowSettings);
window->setVisible(true);

The question is, how do I get rid of an extra window?

For posterity only, I use OGRE 1.6.4, Mac OS X 10.6.2 and SDL 1.2.14.

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, . , OGRE Mac GL backend currentGLContext, SDL 1.3 ( Subversion ) SDL_CreateWindowFrom , OGRE. , OGRE macAPI cocoa, SDL .

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, , SDL 1.3. SDL2 SDL2, SDL_CreateWindow OGRE. :

if (SDL_Init(SDL_INIT_VIDEO) != 0) {
    OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR, "Cannot initialize SDL2!",
        "BaseApplication::setup");
}

Ogre::Root *root = new Ogre::Root();
root->restoreConfig();
root->initialise(false);

Ogre::NameValuePairList params; // ogre window / render system params
SDL_Window *sdlWindow = SDL_CreateWindow("myWindow", posX, posY, width, height, vflags);
// see SDL_CreateWindow docs / examples for how to populate posX, posY, width, height, and vflags according to your needs

SDL_SysWMinfo wmInfo;
SDL_VERSION(&wmInfo.version);
if (SDL_GetWindowWMInfo(sdlWindow, &wmInfo) == SDL_FALSE) {
    OGRE_EXCEPT(Ogre::Exception::ERR_INTERNAL_ERROR,
        "Couldn't get WM Info! (SDL2)",
        "BaseApplication::setup");
}

params.insert(std::make_pair("macAPI", "cocoa"));
params.insert(std::make_pair("macAPICocoaUseNSView", "true"));

// grab a string representing the NSWindow pointer
Ogre::String winHandle = Ogre::StringConverter::toString((unsigned long)wmInfo.info.cocoa.window);

// assign the NSWindow pointer to the parentWindowHandle parameter
params.insert(std::make_pair("parentWindowHandle", winHandle));

Ogre::RenderWindow *ogreWindow = root->createRenderWindow("myWindowTitle", width, height, isFullscreen, &params);
// see OGRE documentation on how to populate width, height, and isFullscreen to suit your needs

// create OGRE scene manager, camera, viewports, etc
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