I saw that in some examples the codes, but ive never used it unless they dynamically opened new textures of different sizes, etc.
So will my OS or something take care of freeing up texture memory when my application is terminated? Or should I release him myself?
Like any other resource, most operating systems will free them if you do not.
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Android GLSurfaceView.Renderer:
public abstract void onSurfaceCreated (GL10 gl, EGLConfig config)
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