IPhone App Rejected by Apple with Crash Message - Cannot Play

I completely lost the accident report. I have several rather complicated applications already in the store, and recently I introduced an update for one of them. I quickly received a response that he rejected for a crash on startup. They use the exact same version of the SDK as I, 3.1.2. After the stack trace symbol, this is what the failure is:

Process:         MyAppName [60]
Path:            /var/mobile/Applications/0EC19245-D3A4-47D0-94D9-XXXXXXXXXX/MyAppName.app/MyAppName
Identifier:      MyAppName
Version:         ??? (???)
Code Type:       ARM (Native)
Parent Process:  launchd [1]

Date/Time:       2010-01-19 15:43:46.804 -0800
OS Version:      iPhone OS 3.1.2 (7D11)
Report Version:  104

Exception Type:  EXC_CRASH (SIGABRT)
Exception Codes: 0x00000000, 0x00000000
Crashed Thread:  0

and this is the corresponding stack trace.

Thread 0 Crashed:
0   libSystem.B.dylib               0x0007e9ac __kill + 8
1   libSystem.B.dylib               0x0007e99c kill + 4
2   libSystem.B.dylib               0x0007e98e raise + 10
3   libSystem.B.dylib               0x0009363a abort + 34
4   libstdc++.6.dylib               0x000453b0 __gnu_cxx::__verbose_terminate_handler() + 376
5   libobjc.A.dylib                 0x00005858 _objc_terminate + 104
6   libstdc++.6.dylib               0x00043776 __cxxabiv1::__terminate(void (*)()) + 46
7   libstdc++.6.dylib               0x000437ca std::terminate() + 10
8   libstdc++.6.dylib               0x00043896 __cxa_throw + 74
9   libobjc.A.dylib                 0x00004714 objc_exception_throw + 64
10  Foundation                      0x000013c2 __NSThreadPerformPerform + 570
11  CoreFoundation                  0x00056a96 CFRunLoopRunSpecific + 1834
12  CoreFoundation                  0x00056356 CFRunLoopRunInMode + 42
13  GraphicsServices                0x00003cb8 GSEventRunModal + 108
14  GraphicsServices                0x00003d64 GSEventRun + 56
15  UIKit                           0x00002768 -[UIApplication _run] + 384
16  UIKit                           0x0000146c UIApplicationMain + 688
17  MyAppName                         0x0000ed6a main (main.m:13)
18  MyAppName                         0x000028e4 start + 44

For me, stacktrace is almost useless, it just says that the component crashed when we started the application, but I can’t play it on a similar system (with the only difference being that they start Snow Leopard and I just start Leopard).

Any suggestions on what I can do next? Thanks.

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