Draw a smooth line in a quick way.

I have a little problem. Recently, I created an algorithm that allows you to display thick lines (as a quad-structure), the problem is that when the line is very long and diagonal, the overlap is very large, which makes the line very bad. What are my chances to reduce anti-aliasing when trying to get high performance?

I use (as the tags say) DirectX as a graphical API.

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Gems 2 GPU has a very good article on line smoothing, see here:

http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter22.html

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GPU GP , , CPU GPU .

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