No no. In our current project, we manually simulated the registry concept, although our implementation is not as strong as the StructureMap registry.
, , , (, IRegistry), IRegistry. Unity , Unity, IRegistry . , //.
public interface IRegistry
{
void Configure();
}
public class ServicesRegistry : IRegistry
{
public ServicesRegistry(IUnityContainer container)
{
_container = container;
}
public sub Configure()
{
}
}
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