I need help finding information (or an example) on how to use texture compression for Android. Now I have a lot of PNG, and I need to reduce the amount of memory that they use. I looked at PVR compression, but I cannot figure out how to use this in OpenGL.
Can someone point me in the right direction or offer some examples, since I can not find anything.
android opengl-es textures
Chris Feb 05 '12 at 11:20 2012-02-05 11:20
source share