The name probably says it all.
Given that the ipad processor is nothing compared to a macbook, I would think that a Macbook should be more than capable of running a simulator. However, not knowing about the development of iphone / ipad, I would like to get some opinions on this.
eg. how many applications you usually need to run for ipad dev (editor, debugger, persistent monitor, trace log, etc.). Are these application resources (memory, processor) intense?
Please do not take into account the actual image, 3d, video, sound development. I understand that a fairly promising machine will be required to create this kind of creative asset. What I'm looking for is a machine for developing code, physics, collecting ready-made assets (images, vector graphics, 3D-video, sound, etc.).
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