I saw metal / plastic / water / fire / ... shaders for OpenGL.
However, you can do something furry, say, a stuffed animal / teddy bear in OpenGL (I know this is possible with renderman / ray tracer, but I want to do it in OpenGl).
If you have pointers to GLSl shaders for this, please point me in the right direction.
Thank!
[I guess the answer is not because the fur requires more than just shaders - it almost requires the creation of geometry on the fly, but I would like it to be wrong)]
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