I am making a simple console game in C ++
I would like to know if I can access the elements from the entPlayer class using a pointer pointing to the base class ("Entity"):
class Entity {
public:
void setId(int id) { Id = id; }
int getId() { return Id; }
protected:
int Id;
};
class entPlayer : public Entity {
string Name;
public:
void setName(string name) { Name = name; }
string getName() { return Name; }
};
Entity *createEntity(string Type) {
Entity *Ent = NULL;
if (Type == "player") {
Ent = new entPlayer;
}
return Ent;
}
void main() {
Entity *ply = createEntity("player");
ply->setName("Test");
ply->setId(1);
cout << ply->getName() << endl;
cout << ply->getId() << endl;
delete ply;
}
How can I call ply-> setName etc.
OR
If this is not possible, what would be the best way?
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