C ++ Triangulation and Simplification Grid

I am looking for a C ++ library to triangulate and simplify a 3D mesh. My 3D meshes are potentially huge (about 3 million vertices). Ideally, this should be open source. Any idea?

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4 answers

Here are some libraries that I found:

1) CGAL

++ Does a lot of things;

- Problems with licensing;

2) GTS

++ Open source and fairly easy to use;

- less CGAL

more ideas?

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vcglib ( http://www.vcglib.net ) is an open source C ++ processing library that offers high quality simplification.

vcglib - , MeshLab (http://www.meshlab.net), , meshlab, , , vcglib

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I'm currently searching on OpenSceneGraph, and it seems worth considering an alternative.

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High quality Prof. package Jonathan Shevchuk

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