I am looking for a C ++ library to triangulate and simplify a 3D mesh. My 3D meshes are potentially huge (about 3 million vertices). Ideally, this should be open source. Any idea?
Here are some libraries that I found:
1) CGAL
++ Does a lot of things;
- Problems with licensing;
2) GTS
++ Open source and fairly easy to use;
- less CGAL
more ideas?
vcglib ( http://www.vcglib.net ) is an open source C ++ processing library that offers high quality simplification.
vcglib - , MeshLab (http://www.meshlab.net), , meshlab, , , vcglib
I'm currently searching on OpenSceneGraph, and it seems worth considering an alternative.
High quality Prof. package Jonathan Shevchuk