From what I read, each vertex stored in VBO will occupy 64 bytes.
, , .
position + normal + texcoords = 4 * (3 + 3 + 2) = 32
position + normal + texcoords + ( ) = 4 * (3 + 3 + 2 + 3) = 44
, .
. ( ). Bind buffer , glDrawElements glDrawRangeElements. , OpenGL - .
(4096x4096x64)
. (.. ), . - , . , . . , , "". .
, , VBO 1-4 , VBOs .
, . , , "". , DirectX ( OpenGL) ( ) ( VBO), , , . , "VBO 4 ", .
, API (ATI NVidia). , , ( ) , wannabe. , GDC, Siggraph, ATI, NVidia, . , "-", .
, , Microsoft :
" Windows Titles"
" (Direct3D 9)" ( DirectX, OpenGL).
, NVidia OpenGL, , (GLexpert , NVIdia OpenGL SDK ..). , , , . , .
, , ! (4096x4096x64)
, . , .
, Oblivion Fallout 3, Boundless Planet, , , .
. , "" . , . .