Whenever I create a shape, I always create a Path2D.Double object. Then I use moveTo to go to the original location, as well as a combination of lineTo () and curveTo () to move along the path. Then, when I'm done, I call closePath (). It always filled correctly.
getPathIterator, , closePath(). , , , .
, :
double width = 300;
double height = 400;
Path2D.Double path = new Path2D.Double();
path.moveTo(0.0, 8.0);
path.curveTo(0.0, 0.0, 8.0, 0.0, 8.0, 0.0);
path.lineTo(width - 8.0, 0.0);
path.curveTo(width, 0.0, width, 8.0, width, 8.0);
path.lineTo(width, height - 8.0);
path.curveTo(width, height, width - 8.0, height, width - 8.0, height);
path.lineTo(8.0, height);
path.curveTo(0.0, .height, 0.0, height - 8.0, 0, height - 8.0);
path.closePath();
g2.fill(path);