Do different 68k simulators have different TRAP tasks?

I’ve been revising the programming of the Motorola 68000 lately. Admittedly, when I took the course, I just did what I had to take (and he had a terrible professor) ... but NOW I'm really interested in that. In any case, looking at my old tutorial Microprocessor 68000 from James L. Antonakos , he uses the following code:

      ORG     $8000
HMSG  DC.B    'Hello!'
      DC.B    0  
      ORG     #8100  
START MOVEA.L #HMSG,A3  
      TRAP    #3  
      TRAP    #9  
      END     START  

This will not compile in Easy68k , but in the book ASM68K refers to . When I changed the code to this, it worked.

      ORG   $1000
HSMG  DC.B  'Hello!',0

START LEA   HSMG,A1
      MOVE  #14,D0  
      TRAP  #15

END START

- ? - ? , TRAP #15 - D0 , 68000 ?

!

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TRAP , - . 68000 . , , , (, , ..), .

(, Atari ST TRAP , , , . . , Mac OS "" TRAP , .)

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68000 16 ( /), , . BIOS/, Amiga, Atari ST .. , TRAP 15 Easy68k http://www.easy68k.com/files/EASy68KQuickRef.pdf.

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