WPF: KeyBinding for tabs, swallows and doesn't pass it
I have a text box where I have:
<KeyBinding Command="{Binding MyCommand}" Key="Tab"/>
The problem is that it swallows the tab and does not move on to the next control. How can I catch a tab for a text field and keep the binding to the next control in tab order? Editing: I also use MVVM, and MyCommand is in the ViewModel code, so when I need to press Tab again.
I cannot find a way to set the focus on the control, given your question as a purely XAML solution.
I choose to create the attacted property, and then through the binding binds the focus to the next control from the command associated with your KeyBinding in the ViewModel.
Here is a view:
<Window x:Class="WarpTab.Views.MainView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:c="clr-namespace:WarpTab.Commands"
xmlns:Views="clr-namespace:WarpTab.Views"
xmlns:local="clr-namespace:WarpTab.ViewModels"
Title="Main Window" Height="400" Width="800">
<Window.Resources>
<c:CommandReference x:Key="MyCommandReference" Command="{Binding MyCommand}" />
</Window.Resources>
<DockPanel>
<ScrollViewer>
<WrapPanel >
<TextBox Text="First text value" >
<TextBox.InputBindings>
<KeyBinding Command="{StaticResource MyCommandReference}" Key="Tab"/>
</TextBox.InputBindings>
</TextBox>
<TextBox Text="Next text value" local:FocusExtension.IsFocused="{Binding FocusControl}" />
<Button Content="My Button" />
</WrapPanel>
</ScrollViewer>
</DockPanel>
</Window>
Here is the ViewModel model:
using System.Windows.Input;
using WarpTab.Commands;
namespace WarpTab.ViewModels
{
public class MainViewModel : ViewModelBase
{
public ICommand MyCommand { get; set; }
public MainViewModel()
{
MyCommand = new DelegateCommand<object>(OnMyCommand, CanMyCommand);
}
private void OnMyCommand(object obj)
{
FocusControl = true;
// process command here
// reset to allow tab to continue to work
FocusControl = false;
return;
}
private bool CanMyCommand(object obj)
{
return true;
}
private bool _focusControl = false;
public bool FocusControl
{
get
{
return _focusControl;
}
set
{
_focusControl = value;
OnPropertyChanged("FocusControl");
}
}
}
}
Here is the code for defining an attached property, which I found in the following answer .
using System.Windows;
namespace WarpTab.ViewModels
{
public static class FocusExtension
{
public static bool GetIsFocused(DependencyObject obj)
{
return (bool)obj.GetValue(IsFocusedProperty);
}
public static void SetIsFocused(DependencyObject obj, bool value)
{
obj.SetValue(IsFocusedProperty, value);
}
public static readonly DependencyProperty IsFocusedProperty =
DependencyProperty.RegisterAttached(
"IsFocused", typeof(bool), typeof(FocusExtension),
new UIPropertyMetadata(false, OnIsFocusedPropertyChanged));
private static void OnIsFocusedPropertyChanged(DependencyObject d,
DependencyPropertyChangedEventArgs e)
{
var uie = (UIElement)d;
if ((bool)e.NewValue)
{
uie.Focus(); // Don't care about false values.
}
}
}
}
Why don't you just use this code in a command handler?
private void MyCommandHandler(){
// Do command work here
TraversalRequest request = new TraversalRequest(FocusNavigationDirection.Next);
request.Wrapped = true;
control.MoveFocus(request);
}
This is basically what Tab does, so if you do the same, you're good to go. (Of course, change direction if you have a command with Shift-Tab.
I actually wrapped this in an extension method, for example ...
public static class NavigationHelpers{
public static void MoveFocus(this FrameworkElement control, FocusNavigationDirection direction = FocusNavigationDirection.Next, bool wrap = true) {
TraversalRequest request = new TraversalRequest(direction);
request.Wrapped = wrap;
control.MoveFocus(request);
}
}
... , , ...
private void MyCommandHandler(){
// Do command work here
Control.MoveFocus();
}
... , , ...
(Keyboard.FocusedElement as FrameworkElement).MoveFocus();
, ! , , !
There was the same problem, I came across this thread and it took me a while to find the best answer. Link: use EventTrigger for a specific key. Define this class:
using System; using System.Windows.Input; using System.Windows.Interactivity;
public class KeyDownEventTrigger : EventTrigger
{
public KeyDownEventTrigger() : base("KeyDown")
{
}
protected override void OnEvent(EventArgs eventArgs)
{
var e = eventArgs as KeyEventArgs;
if (e != null && e.Key == Key.Tab)
{
this.InvokeActions(eventArgs);
}
}
}
XAML for your text box:
<TextBox x:Name="txtZip"
Text="{Binding Zip, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}">
<TextBox.InputBindings>
<KeyBinding Key="Enter" Command="{Binding ZipLookup.GetAddressByZipKeyCommand}" CommandParameter="{Binding ElementName=txtZip, Path=Text}" />
</TextBox.InputBindings>
<i:Interaction.Triggers>
<iCustom:KeyDownEventTrigger EventName="KeyDown">
<i:InvokeCommandAction Command="{Binding ZipLookup.GetAddressByZipKeyCommand}" CommandParameter="{Binding ElementName=txtZip, Path=Text}" />
</iCustom:KeyDownEventTrigger>
</i:Interaction.Triggers>
</TextBox>
In your window or user control, the root tag includes the following attributes:
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
xmlns:iCustom="clr-namespace:[NAMESPACE FOR CUSTOM KEY DOWN CLASS]"