I have no experience with openGL, so maybe I just missed something.
I have this ocaml code using lablGL. For compilation I use
ocamlopt -I + lablGL lablglut.cmxa lablgl.cmxa gl.ml -o gl.opt
or
ocamlc -I + lablGL lablglut.cma lablgl.cma gl.ml -o gl.byte
let keyboard ~key ~x ~y =
match key with
| 27 -> exit 0
| _ -> ignore (Printf.printf "Key: %c %d pressed.\n%!" (char_of_int key) key)
;;
let keyboard_up ~key ~x ~y =
match key with
| _ -> ignore (Printf.printf "Key: %c %d released.\n%!" key (int_of_char key))
;;
let special ~key ~x ~y =
try
match key with
| Glut.KEY_F1 -> Printf.printf "F1 pressed.\n%!"
| Glut.KEY_F2 -> Printf.printf "F2 pressed.\n%!"
| Glut.KEY_F3 -> Printf.printf "F3 pressed.\n%!"
| Glut.KEY_F4 -> Printf.printf "F4 pressed.\n%!"
| Glut.KEY_F5 -> Printf.printf "F5 pressed.\n%!"
| Glut.KEY_F6 -> Printf.printf "F6 pressed.\n%!"
| Glut.KEY_F7 -> Printf.printf "F7 pressed.\n%!"
| Glut.KEY_F8 -> Printf.printf "F8 pressed.\n%!"
| Glut.KEY_F9 -> Printf.printf "F9 pressed.\n%!"
| Glut.KEY_F10 -> Printf.printf "F10 pressed.\n%!"
| Glut.KEY_F11 -> Printf.printf "F11 pressed.\n%!"
| Glut.KEY_F12 -> Printf.printf "F12 pressed.\n%!"
| Glut.KEY_LEFT -> Printf.printf "Left pressed.\n%!"
| Glut.KEY_UP -> Printf.printf "Up pressed.\n%!"
| Glut.KEY_RIGHT -> Printf.printf "Right pressed.\n%!"
| Glut.KEY_DOWN -> Printf.printf "Down pressed.\n%!"
| Glut.KEY_PAGE_UP -> Printf.printf "PgUp pressed.\n%!"
| Glut.KEY_PAGE_DOWN -> Printf.printf "PgDown pressed.\n%!"
| Glut.KEY_HOME -> Printf.printf "Home pressed.\n%!"
| Glut.KEY_END -> Printf.printf "End pressed.\n%!"
| Glut.KEY_INSERT -> Printf.printf "Insert pressed.\n%!"
with
| Glut.BadEnum m -> Printf.printf "%s\n" m
;;
let () =
ignore (Glut.init Sys.argv);
ignore (Glut.createWindow ~title:"OpenGL Demo");
GlClear.color (1.0, 1.0, 1.0);
Glut.keyboardFunc ~cb:(keyboard);
Glut.specialFunc ~cb:(special);
Glut.displayFunc ~cb:(fun () -> GlClear.clear [ `color ]; Gl.flush ());
Glut.mainLoop ()
And now here is the problem. Pressing numlock or any other numpad key when numlock is off disables the program, throwing an exception. Trying to catch this exception in a special function does not help.
Here is an example.
> ./gl.opt
Up pressed.
Down pressed.
Key: 1 49 pressed.
Key: 2 50 pressed.
Fatal error: exception Glut.BadEnum("key in special_of_int")
Can someone explain to me why it works this way and how to get around it?
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