One Xcode Project for Multiple iPhones

I tried to create several iPhone apps using the same Xcode project, and it worked fine, but when I want to install them all on my iPhone, iTunes instead of adding the second application as new, it wants to replace the existing one (the first one is installed) with the second. I used a different purpose for each application and made a script that copies the corresponding image to Default.png. My application will have different distributions, so I need to figure out how to deploy the applications so that iTunes installs each of them as one application, and not consider all my applications as one application.

Can you guys help me with this?

Appreciate Alex.

+5
source share
2 answers

Each goal needs its own Info.plist. And each Info.plist should have a different set of package identifiers. The easiest way to check: Project → Edit Active Target, then go to the “Properties” tab and check the value in “Identifier”. It is important that each goal is different, because that is how Xcode / iPhone identifies the application. If you have several goals, everyone uses the same Bundel identifier, they will overwrite each other during installation.

+7
source

You need different files Info.plist, each of which points to another Bundle Identifier, to identify them. Otherwise, they seem the same for the device, which will simply knock each other out.

" ". "" " Info.plist" "". .

+3

All Articles