It seems to me that I missed something.
In my application, I decided to provide alternative available resources and alternative layout files. My structure is as follows:
Res / Hood-HDI / filename.png
Res / Hood-MDPI / filename.png
res / drawable-ldpi / filename.png
Res / layout small /layout.xml
Res / layout large /layout.xml
res / layout / layout.xml
I created three different emulators: one with default HVGA, one with QVGA and one with WVGA800
It doesn't seem to be taking these alternative resources / layouts based on screen size / density, or maybe I just can't tell?
Is there any way, besides using the device for each specific size, to check this? Or did I just miss something important?
Another question: how well do Android apps stand out if an alternative resource does not exist?
source
share