itβs not difficult to read where they touch, but strokes in this way provide only location, not time, not ups and downs.
at your service
@Override
public void onDestroy() {
super.onDestroy();
if (layout != null) {
((WindowManager) getSystemService(WINDOW_SERVICE)).removeView(layout);
layout = null;
}
}
@Override
public void onCreate() {
super.onCreate();
layout = new RelativeLayout(this);
WindowManager.LayoutParams params = new WindowManager.LayoutParams(WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.TYPE_SYSTEM_OVERLAY,
WindowManager.LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH,
PixelFormat.TRANSLUCENT);
params.setTitle("test");
WindowManager wm = (WindowManager) getSystemService(WINDOW_SERVICE);
wm.addView(layout, params);
}
and for your touch handler, it should be like
public boolean gestureHandler(MotionEvent event, boolean eat) {
if(event.getAction() == MotionEvent.ACTION_OUTSIDE)
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