Clicking Lua Table

I created a Lua table in C , but I'm not sure how to push this table to the top of the stack so that I can pass it to the Lua function.

Does anyone know how to do this?

This is my current code:

lua_createtable(state, libraries.size(), 0);
int table_index = lua_gettop(state);
for (int i = 0; i < libraries.size(); i++)
{
    lua_pushstring(state, libraries[i].c_str());
    lua_rawseti(state, table_index, i + 1);
}

lua_settable(state, -3);

[ Push other things ]
[ Call function ]
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3 answers

Here's a quick helper function for pushing rows into a table

void l_pushtablestring(lua_State* L , char* key , char* value) {
    lua_pushstring(L, key);
    lua_pushstring(L, value);
    lua_settable(L, -3);
} 

Here I use a helper function to create a table and pass its function

// create a lua function
luaL_loadstring(L, "function fullName(t) print(t.fname,t.lname) end");
lua_pcall(L, 0, 0, 0);

// push the function to the stack
lua_getglobal(L, "fullName");

// create a table in c (it will be at the top of the stack)
lua_newtable(L);
l_pushtablestring(L, "fname", "john");
l_pushtablestring(L, "lname", "stewart");

// call the function with one argument
lua_pcall(L, 1, 0, 0);
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The table is already on the stack where you lua_newtableleft it, right?

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open source, Lua C Lua.

, .

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