I have a control with a property public MyClass MyProperty{...}whose value is displayed on the screen in a graph. I want this property to be bound to any other MyClassin the program using the class Binding( MyPropertyit would be a parameter propertyNameto this constructor Binding , and the other MyClasswould be a parameter dataMember).
MyClassimplements INotifyPropertyChanged, so everything is in order on this side. But it happens that if I do not implement the accessor getin MyPropertyand try to associate something with it, I get the message "I cannot bind the MyProperty property to the target control. Parameter name: Error PropertyName".
Does this mean that I had to implement the accessory get, even if I know that I will never need to read it, and I want to bind OneWay (source to the target), and even if I just return it nullto the accessory get?
I guess the class Bindinguses this to compare a new value with an old one or do some other internal things. I'm not sure if nullit would be a good idea to just return it , or it would be better to always keep a copy of any last object with an accessor setand return it to the getharness. Maybe I don’t even need to write an accessory get, and I'm doing something else wrong. It just happens that I get an error only when I comment on an accessory getand stop receiving it when I return it.
Edit: If there is any confusion: when I say the MyPropertyvalue is displayed on the screen in a graph, I do not mean that it has a value that reads another code and displays on the screen. No one reads values from MyProperty. MyProperty setAccessor is the one that draws the material on the screen and that is the end of the loop.
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