How to specify direction keys in overvoltage?

I want to use up, down, left, right, as part of the opengl + glut application controls. How can I refer to keys inside my " keyboard" function (the one I pass to glutKeyboardFunc)?

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2 answers

You need glutSpecialFunc .

For instance -

#include<GL/gl.h>
#include<GL/glut.h>
#include<stdio.h>

void
init(void)
{
    /*initialize the x-y co-ordinate*/
    glClearColor(0,0,0,0);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(-320, 319,-240, 239);
    glClear (GL_COLOR_BUFFER_BIT);

    glFlush();
}

void
catchKey(int key, int x, int y)
{
    if(key == GLUT_KEY_LEFT)    
        printf("Left key is pressed\n");
    else if(key == GLUT_KEY_RIGHT)
        printf("Right key is pressed\n");
    else if(key == GLUT_KEY_DOWN)
        printf("Down key is pressed\n");
    else if(key == GLUT_KEY_UP)
        printf("Up key is pressed\n");
}

int
main(int argc, char *argv[])
{
    double x_0, y_0, x_1, y_1;
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowSize(640, 480);
    glutInitWindowPosition(400, 400);

    glutCreateWindow("Special key");
    init();
    glutSpecialFunc(catchKey);
    glutMainLoop();
}
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your functions should be something like these

void handleSpecialKeypress(int key, int x, int y) {
 switch (key) {
 case GLUT_KEY_LEFT:
  isLeftKeyPressed = true;
  if (!isRightKeyPressed) {
        DO SOMETHING HERE;
  }
  break;
 case GLUT_KEY_RIGHT:
  isRightKeyPressed = true;
  if (!isLeftKeyPressed) {
        DO SOMETHING HERE;
  }
  break;
 }
}

void handleSpecialKeyReleased(int key, int x, int y) {
 switch (key) {
 case GLUT_KEY_LEFT:
  isLeftKeyPressed = false;
  break;
 case GLUT_KEY_RIGHT:
  isRightKeyPressed = false;
  break;
 }
}

and you should also call them in your main () method

 glutSpecialFunc(handleSpecialKeypress);
 glutSpecialUpFunc(handleSpecialKeyReleased);
  • The variables isRightKeyPressed and isLeftKeyPressed are the global variables that I defined.
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