I am creating a dice game for iPhone. I use SIO2 as an engine, but I think this question is more general for OpenGL.
Since the iPhone does not have support for smoothing, my bones look a bit sharp. If possible, I would like to make the edges of the cutter rounded and smooth, rather than sharp. I found one application, MotionX, that succeeds, and I think that without using anti-aliasing. See the screenshot here . If you look closely at the edges of the bone, you will see a floating transition from the brightly lit top face to the shaded side surface. It looks kind of far from here.
Does anyone know how to recreate such an effect?
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