How to create a boot file for the application loader?

When I use Application Loader, I get to the point where it asks me to "Select ..." the file to be downloaded.

If I understand correctly, it should be the appName.app file, which I see in the Products section of my application package (I right-click it and select "Show in Finder" to go to a specific file in the library, and then I "It is assumed that it will be a ZIP, and the ZIP file is what I will select in the Application Loader). First, will I fix this assumption?

If yes...

What should I distinguish in Xcode than how I used to create a testing application (on a simulator and on my personal iPhone)?

Should I change the design of Info ---> Command-line Debug to Release ?

How can I determine the Assembly Settings section ---> Code Signature (in which field should I select the iPhone Developer option), in which it should be " iPhone Distribution ")?

Are there other important Info / Build Settings / p.list / etc ... fields that I should relate to?

any help would be appreciated ...

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ios upload release ipa application-loader
May 9 '11 at 1:39
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5 answers
  • Launch Xcode 5 ( Product > Archive to create the archive)
  • Go to Window > Organizer
  • Select the last archive and click the Export button.
  • Choose Save for Enterprise Deployment or Save for Ad Hoc Deployment
  • Select a provisioning profile and then Export
  • Choose a location to save the .ipa file

This is basically it. Hope this helps anyone looking for an answer.

+90
Oct 19 '13 at 17:56
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Log in and log in to the iOS Support Portal . From the menu on the left, select Distribution, and you should land on the Prepare Application tab. Read the instructions carefully, you mostly need information in the section "Creating an Application Using Xcode for Distribution". Remember that "Only team agents have the right to prepare and send applications for distribution."

+2
May 09 '11 at 15:51
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If I remember correctly, the file you need to select is the "* .ipa" file, which I was able to create by archiving for the project.

If you have xcode 4, it is recommended to add another scheme, for example. dist and configure the schema for its release. Then compile (using the dist scheme) and go to the organizer to view / share / or send a request.

If you use xcode 4, it has an error that causes xcode to crash if you decide to confirm or send, in which case you should save the * .ipa download using the application loader.

Hope this helps.

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May 09 '11 at 15:25
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I fixed this problem by simply renaming the storyboard file for the iPhone storyboard in Main_iPhone.storyboard.

Xcode looks for this file because it was embedded in your plist file (property list) when creating a new project.

I created a universal application, and somewhere along the way I renamed this storyboard file. Since my application is universal, I did not want to go monkey with removing plist keys.

Retrying, I got the same error. Then I exit Xcode, rebooted, re-checked, and it worked.

Good luck.

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Sep 06
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Download the latest application loader from here: https://itunesconnect.apple.com/apploader/ApplicationLoader_3.1.dmg . (Download the latest version, which does not update automatically. If you didn’t download this, you probably have an older version that may have bugs that resolve in the newer version)

Then 1) Archive your assembly. 2) After creating the archives, you will be taken to the assembly page. 3) Export, which is being built 4) Click "Save in store". 5) Save the file somewhere 6) Open application loader 7) download click 8) download this saved file.

Done.

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Sep 18 '17 at 4:31 on
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