, , 2D-, "" 3D-. , "GluOrtho2D()" GluPerspective(), . , , , 3D-, 2D-. , 3D-, , .
openGL , . Python Pyglet.
:
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(60.0, float(width)/height, .1, 10000.)
glMatrixMode(GL_MODELVIEW)
glClearDepth(1.0)
glShadeModel(GL_FLAT)
glEnable(GL_DEPTH_TEST)
glDepthFunc(GL_LEQUAL)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
. builder.buildMap() 3D-, glBegin-glEnd 2D-:
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)
stage.set3DMode(window.width, window.height)
builder.buildMap()
stage.set2DMode(window.width, window.height)
glBegin (GL_QUADS)
glVertex2i(0, 0)
glVertex2i(0, 200)
glVertex2i(200, 200)
glVertex2i(200, 0)
glEnd()
stage.set3DMode:
glDisable(GL_DEPTH_TEST)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluOrtho2D(0, width, 0, height)
glMatrixMode(GL_MODELVIEW)
stage.set3DMode:
glEnable(GL_DEPTH_TEST)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(60.0, float(width)/float(height), .1, 10000.)
glMatrixMode(GL_MODELVIEW)
, - ! , :)