How to rotate a custom screensaver on iOS?

My splash screen works, but my application works in landscape mode, and the splash screen is displayed in portrait mode by default.

How to launch the application so that the screen saver rotates between landscape modes such as my application?

I am using the following code:

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Overriden to allow any orientation.
if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
    interfaceOrientation == UIInterfaceOrientationLandscapeRight)
    return YES;
else {
    return NO;  }
}

and for screen saver

-(void)displayScreen { 
UIViewController *displayViewController=[[UIViewController alloc] init];
displayViewController.view = displaySplashScreen;
[self presentModalViewController:displayViewController animated:NO];
[self performSelector:@selector(removeScreen) withObject:nil afterDelay:3.0];
} 
 -(void)removeScreen
{   [[self modalViewController] dismissModalViewControllerAnimated:YES];
}

But how can I turn the rotation inside the screen?

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4 answers

@zoul is a loving solution. however, if / if there are any subitems in this view, they are not displayed. any ideas?

update:

​​ , subview UIView, -startupImageWithOrientation: self.view.

- (UIView *)startupImageWithOrientation:(UIInterfaceOrientation)io{
    UIImage *img = [UIImage imageNamed:[NSString stringWithFormat:@"Default-%@.png", UIInterfaceOrientationName(io)]];
    UIView *aView = [[UIImageView alloc] initWithImage:img];
    [aView setFrame:[[UIScreen mainScreen] applicationFrame]];

    // define the version number label
    self.versionNumberLabel_iPadSplashScreen.text = [NSString stringWithFormat:@"Version %@", 
                                                                           [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleVersion"]]; 

    [aView addSubview:self.versionNumberLabel_iPadSplashScreen];

    return [aView autorelease];
}
+3

. , , . , :

- (BOOL) shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation) foo
{
    return YES; // all interface orientations supported
}

. ? , - :

- (UIView*) startupImageWithOrientation: (UIInterfaceOrientation) io
{
    UIImage *img = [UIImage imageNamed:[NSString
        stringWithFormat:@"Default-%@.png", UIInterfaceOrientationName(io)]];
    UIView *view = [[UIImageView alloc] initWithImage:img];
    [view setFrame:[[UIScreen mainScreen] applicationFrame]];
    return [view autorelease];
}

- (void) loadView
{
    self.view = [self startupImageWithOrientation:self.interfaceOrientation];
}

- (void) willRotateToInterfaceOrientation: (UIInterfaceOrientation) io
    duration: (NSTimeInterval) duration
{
    self.view = [self startupImageWithOrientation:io];
    self.view.transform = CGAffineTransformFromUIOrientation(io);
}

: :

NSString *UIInterfaceOrientationName(UIInterfaceOrientation io)
{
    return UIInterfaceOrientationIsPortrait(io) ? @"Portrait" : @"Landscape";
}

CGAffineTransform CGAffineTransformFromUIOrientation(UIInterfaceOrientation io)
{
    assert(io <= 4);
    // unknown, portrait, portrait u/d, landscape L, landscape R
    static float angles[] = {0, 0, M_PI, M_PI/2, -M_PI/2};
    return CGAffineTransformMakeRotation(angles[io]);
}

, .

+4

defult.png , .

, 1024x768, , , ( ), .

, 1024x768 , 768x1024 .

, , .

Download all the usual viewControllers into the window, and then put your “splash” viewController, and then use the method in your splashController shouldAutorotateToInterfaceOrientationto set the correct image (on the ImageViewController):

 - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    // Overriden to allow any orientation.

 switch ([[UIDevice currentDevice] orientation])
 {
  case UIInterfaceOrientationLandscapeRight:
   splashImage.image = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"Default"] ofType:@"png"]];
   break;
  case UIInterfaceOrientationPortrait:
   splashImage.image = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"Default"] ofType:@"png"]];
   break;
  default:
   splashImage.image = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"Default2"] ofType:@"png"]];
   break;
 } 

   return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}

The configuration of the images that I used may not suit you, so some experimentation may be required.

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- (void)willAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {

    if (toInterfaceOrientation == UIInterfaceOrientationPortrait)
    {
        // take action here , when phone is "Portrait" 

    }
    else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft)
    {
        action 4 LandscapeLeft

    }
    else if (toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
    {
        //PortraitUpsideDown

    }
    else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeRight)
    {
        //LandscapeRight

    }

note that you must return the YES method shouldAutorotateToInterfaceOrientation:

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