Assuming a suitable one image, you can focus it like this:
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
int x = (this.getWidth() - image.getWidth(null)) / 2;
int y = (this.getHeight() - image.getHeight(null)) / 2;
g2d.drawImage(image, x, y, null);
}
If you want other components to move with the background, you can modify the affine transformation of the graphics context to support centering the image, as shown in this more complete example . which includes a twist.
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.translate(this.getWidth() / 2, this.getHeight() / 2);
g2d.translate(-image.getWidth(null) / 2, -image.getHeight(null) / 2);
g2d.drawImage(image, 0, 0, null);
}
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