I wrote some code using SlimDX and WPF, where I expect the final result to be red.
Unfortunately, all I get is a black screen.
This is on windows 7.
Can someone see something important that I am missing?
The reason I use a separate surface as a backbuffer for D3DImageis because I will need several viewports. I thought that rendering on separate surfaces instead of the initial buffer for devices would be the best way to achieve this.
anyway, with the code ..
Disclaimer: Please ignore the bad code, it is written completely as a throw code so that I can understand how to achieve what I need.
Here is my window class:
namespace SlimDXWithWpf
{
public partial class MainWindow : Window
{
SlimDXRenderer controller;
public MainWindow()
{
InitializeComponent();
controller = new SlimDXRenderer();
controller.Initialize();
D3DImage image = new D3DImage();
image.Lock();
controller.RenderToSurface();
image.SetBackBuffer(D3DResourceType.IDirect3DSurface9, controller.SurfacePointer);
image.AddDirtyRect(new Int32Rect(0, 0, image.PixelWidth, image.PixelHeight));
image.Unlock();
Background = new ImageBrush(image);
}
}
}
And heres my rendering class
namespace SlimDXWithWpf
{
public class SlimDXRenderer : IDisposable
{
Direct3DEx directX;
DeviceEx device;
Surface surface;
Surface backBuffer;
IntPtr surfacePointer;
public IntPtr SurfacePointer
{
get
{
return surfacePointer;
}
}
public void Initialize()
{
directX = new Direct3DEx();
HwndSource hwnd = new HwndSource(0, 0, 0, 0, 0, 640, 480, "SlimDXControl", IntPtr.Zero);
PresentParameters pp = new PresentParameters()
{
BackBufferCount = 1,
BackBufferFormat = Format.A8R8G8B8,
BackBufferWidth = 640,
BackBufferHeight = 480,
DeviceWindowHandle = hwnd.Handle,
PresentationInterval = PresentInterval.Immediate,
Windowed = true,
SwapEffect = SwapEffect.Discard
};
device = new DeviceEx(directX, 0, DeviceType.Hardware, hwnd.Handle, CreateFlags.HardwareVertexProcessing, pp);
backBuffer = device.GetRenderTarget(0);
surface = Surface.CreateRenderTarget(device, 1024, 768, Format.A8R8G8B8, MultisampleType.None, 1, false);
surfacePointer = surface.ComPointer;
}
public void RenderToSurface()
{
device.SetRenderTarget(0, surface);
device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, new Color4(Color.Red), 0f, 0);
device.BeginScene();
device.EndScene();
}
public void Dispose()
{
surface.Dispose();
device.Dispose();
directX.Dispose();
}
}
}
- : , , , , (, ) - 640x480. ?