I got my TI-82 STATS programmable calculator (which is actually bigger than the TI-83) about two days ago - and wanted to program the Snake game with the built-in TI-BASIC language.
Although I had to find out: TI-BASIC is slower . My first implementation was so slow that it was not a problem for the player! The main bottleneck for me is the management of a list (array) containing the coordinates of the body of the snake.
I tried two things:
- When the snake moves, update the position of the head, then iterate over the array from the position of the tail and set
myList[ N ]to myList[ N - 1 ]to make the snake seem moving.
This, however, becomes invulnerable after the list receives about 4 parts. (too slow)
- Then I tried to implement some kind of / deque queue using the TI-BASIC list management functions, for example, jump from the end and add something to the front of the array.
This worked a little better, but it gets too slow over time.
TL DR / current issue:
- Do you know the trick to prevent the game from slowing down with the increase of the snake? I saw that this is possible in other games made in TI-BASIC
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