I am working on a simple application for application implementations and my question is:
Is there any simple algorithm or library that can help me determine the rotation and perspective of the plane where my test object is located (black rectangle).
I basically capture a frame from a webcam and then mark the corners of the test object. Now I know the position of each corner in the focal plane of the camera, and, of course, I also know the position of the corners of the test object on the paper plane. I want to know what turns I have to make in order to achieve the situation in the photo. In the case of several paths, for me ... any one of them is suitable.
I plan to take some photos on this plane (which I cannot determine at the moment) using the Five3D AS3 library.
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