I looked a little and think that the answer to my question is "no", but here goes:
With Javascript and a canvas tag, I can draw beautifully alpha mixed blended lines with stroke().
stroke()
This is fun, but I would like to take it one step further by setting a blendmode for the stroke.for example, it looks like classic src * (alpha) + dst * (1 - alpha), and I would like something like src + dst to get an additive mix.
This page: http://www.andersriggelsen.dk/OpenGL seems to be mixing in half, which I would really like to avoid.
" ", - Canvas HTML5, :
source-atop
source-in
source-out
source-over
destination-atop
destination-in
destination-out
destination-over
lighter
darker
xor
copy
. . /, , .
, blender , ( ) , Photoshop, , () - . , , . - ( ) , .
, - "screen" "add".:)
http://blogs.adobe.com/webplatform/2013/01/28/blending-features-in-canvas/
Adobe
.