Sometimes (read: when my fiancé permits) I like the prototype of various games or games like me. I usually use Java or C # (not xna yet), because they are the languages with which I am most involved. However, I would like to know something more suitable for agile development; language in which it would be easier to beat out fast prototypes.
In my work, I recently worked with weaker (weaker / dynamically typed) languages, in particular python and groovy, and I think something like this will fit what I'm looking for.
So my question is: What languages (and framework/engine) would be good for rapidly developing prototypes of 2d game concepts?
A few notes:
- I do not need to rapidly increase bitcrunching performance. In this case, I would prefer simplicity of development in terms of performance.
- I would like to use the language with a healthy community, which for me means enough supported third-party libraries.
- I would like the language to be cross-platform, I work with various operating systems and I would like something portable with minimal effort.
- I can’t imagine that I am using a language with excellent options for debugging support and editor syntax support.
Note. If you know of a Java / C # library / structure that you think makes it easier to create game prototypes, I’m opening to learn something new for these languages.
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