I want to draw the following red polygon:

The problem is that I use somethign as follows:
Polygon poly = new Polygon();
poly.StrokeThickness = 2;
poly.Stroke = Brushes.Black;
PointCollection points = new PointCollection();
for (int i = 0; i < this.NumberOfMetrics; i++)
{
points.Add(new Point(MAX_VALUE - this.Metrics[n, i] * Math.Cos(DegreeToRadian(i * (360 / (this.NumberOfMetrics)))), MAX_Y_GUI - this.Metrics[n, i] * Math.Sin(DegreeToRadian(i * (360 / (this.NumberOfMetrics))))));
}
poly.Points = points;
Then the polygon is always βfilledβ, and in the example above, red and green polygons are drawn.
I already tried to add 4 "internal" points to the PointCollection, but then nothing is drawn. So how can I achieve this?
I tried the solution suggested by David:
for (int n = 0; n < this.NumberOfRevisions; n++)
{
Path path = new Path();
CombinedGeometry geometry = new CombinedGeometry();
geometry.GeometryCombineMode = GeometryCombineMode.Union;
Polygon poly = new Polygon();
PointCollection points = new PointCollection();
for (int i = 0; i < this.NumberOfMetrics; i++)
{
points.Add(new Point(MAX_VALUE - this.Metrics[n, i] * Math.Cos(DegreeToRadian(i * (360 / (this.NumberOfMetrics)))), MAX_Y_GUI - this.Metrics[n, i] * Math.Sin(DegreeToRadian(i * (360 / (this.NumberOfMetrics))))));
}
poly.Points = points;
geometry.Geometry1 = poly.RenderedGeometry;
geometry.Geometry2 = poly.RenderedGeometry;
path.Data = geometry;
polygons.Add(poly);
paths.Add(path);
}
This is just a test, but I should therefore get the same result as before, but nothing draws. Is there something wrong with my code?
anon
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