I want to make a simple 2d game in Silverlight, but it seems that everything has changed since the last time I tried to make a game using the 13h graphics mode. Can someone let me know how you do it.
I just mean at a high level, focusing on Silverlight-specific aspects; not a common game design.
A fictional example might be: “The main game loop should not be a loop, use DispatchTimer instead. Use Canvas as the main drawing object; but understand that we are not trying to draw individual pixels — all your in-game objects must be represented by controls. Be sure to set UseHardwareFlag is true. Etc, etc.
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