What is the algorithm for creating a circular TreeMap?

Given a standard nested circular treemap , how do you figure out where to place the circles?

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Your main problem can be described as follows: " Given a set of circles of varying radius, how does one place them within a larger circle, so that none of them overlap".

This is a difficult problem, but here you will find a solution for brute force:

  • Sort circles by size
  • Place the largest circle on the inside edge of the bounding circle
  • For the remaining circles (r1), follow these steps:
    • Iterates over all pairs of already placed circles (r2, r3) (including external)
    • ( ) r1 + r2 r1 + r3 .
    • .

, . , .

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