ZipKit and Xcode 4

We are trying to configure ZipKit as part of our Xcode 4 project using these instructions , and we are having trouble getting our compilation application.

Here is the setting that we now have (since I am not allowed to post images, I will just give you links to them):

Project setup

All assemblies are configured to go to the shared directory: Xcode Settings .

When creating the application, we get the following error: UIUpdateDownloadDialog.m: 10: 9: fatal error: file "ZKDataArchive.h" not found 1

This line in UIUpdateDownloadDialog.m says #import "ZKDataArchive.h".

Any ideas on what we are doing wrong?

Thank!

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2 answers

I wish it took so long to answer, but my schedule was very hectic.

We managed to get ZipKit to work under Xcode 4 and be able to create both a simulator and devices.

Here's how we did it:

  • We opened a demo project from ZipKit and went all the way to find the included ZipKit.xcodeproj.
  • As soon as we did this, we opened our project and [dragged ZipKit to the framework folder of our project. http://i.stack.imgur.com/zcbYR.png
  • ( touchzipkit) .

.

, Apple, ! .

!

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, ZipKit - :

#import <ZipKit/ZipKit.h>

Zipkit include, ZipKit .

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