I am pretty familiar with C / C ++ / java, but basically I only did command line programming (except for the GUI in java).
I am really interested in 3D programming, but the problem I am facing is that I feel so little that I don’t even know where to start, so it’s hard for me to find the indicated resources.
I was hoping that someone could point me in the right direction regarding some resources / tutorials to get started.
I understand that two large platforms are OpenGL and Direct3d. My questions - is it "better" to learn?
I initially started with a little OpenGl with some tutorials at http://nehe.gamedev.net , but later I found out that most of the stuff there depreciated / bad style.
Then I found out that the latest version of OpenGL is 4.x, and my annual VG card only supports OpenGL 2.x (HD 4890).
I would like to learn how to basically “walk” through some three-dimensional medium, for example. the maze.
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